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jordy mack
Ultramarine Corp
153
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Posted - 2014.02.08 15:34:00 -
[1] - Quote
im sooo tired right now but what do you guys think?
if it went in the weapon slot it would stop real logis also being massive dps dealers but still allow them to tank their suits. i dunno im just frustrated with the proposed changes iguess. i wana be on the frontline repping my team pushing them to victory, not spamming equipment, infact i dont think anyone LIKES spamming equipment, its just effective thats all.
ok,im getting a bit oout there now but what if we got rid of nanohives and uplinks, and instead had logis dispense the nanites to each person directly and the uplinks could work like a cyno field that u activate and boom,u have back up.
07
Less QQ more PewPew
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jordy mack
Ultramarine Corp
154
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Posted - 2014.02.09 00:34:00 -
[2] - Quote
Ok slept on it, sobered up, still seems like a decent idea...
To clarify, I was imagining you would also have a sidearm. Maybe minus 1 equip slot. Any other suggestion? Yes ofcourse its a waste of a light slot, that's kinda the point, to those saying "lol, bad idea" do you mind telling me why, if not I'll just assume you are a killogi who is worried about losing some dps. No sympathy, sorry.
Less QQ more PewPew
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jordy mack
Ultramarine Corp
155
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Posted - 2014.02.09 06:10:00 -
[3] - Quote
Alaika Arbosa wrote: I can tank my logi, run full proto equipment and still fit an ADV CR on an M/1 Logi.
There is no reason to swap the reps leash to a light weapon slot.
U just stated the reason... though the cr does have low pg/cpu cost.
But chill for a minute and think about it guys. U would now have a light and side arm if you wanted to build an assault fit or solo flanker style logi. But like alaika said if ur only busting out ur weapon in emergencies then wouldn't a side arm be enough just to finish off that one guy before rezzing ur heavy?
I'm also imagining an eve style bonus that increases the range and let's you stay further from the fight making u less of an imediate target.
But Ideally just make it like eve with high, med, and low slots. lows stay low, current highs become mediums, and weapon and equipment go in the high slots, with a limit on how many of each type of weapon the suit can fit.
Eg. Assault = 1L, 2S, 0H
Heavy = 1L, 2S, 1H
Less QQ more PewPew
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jordy mack
Ultramarine Corp
155
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Posted - 2014.02.09 11:03:00 -
[4] - Quote
Pete B wrote:I would be down for that. I can think of the description now.
"Injects and overcharges reactive nanites in the clone's dropsuit. Using intelligent nanites, allies and foes are detected, when injecting nanites which then either degenerate or repair armour. This tool is effective at keeping your allies alive in battle, or as a close range saboteur tool.
Developed by the nomadic minmatar, this device was used to quickly break down equipment into a compact form, then to rebuild using a skeleton when constructing camp. During the rise of the minmatar they noticed it was also effective at breaking down armour, and reconstructing it while on the move, and since, it has been both a logistics tool, as well as a close rang offensive tool".
But yeah, it would be fun to have it break down enemy's armour when they get too close, and can make it a pretty deadly anti vehicle tool.
I wasn't imagining any negative effects from the tool, but it could be interesting if it stole armor, leaving you standing there in your underwear with full shields. :-)
Less QQ more PewPew
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jordy mack
Ultramarine Corp
155
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Posted - 2014.02.09 20:31:00 -
[5] - Quote
Monkey MAC wrote:jordy mack wrote:Ok slept on it, sobered up, still seems like a decent idea...
To clarify, I was imagining you would also have a sidearm. Maybe minus 1 equip slot. Any other suggestion? Yes ofcourse its a waste of a light slot, that's kinda the point, to those saying "lol, bad idea" do you mind telling me why, if not I'll just assume you are a killogi who is worried about losing some dps. No sympathy, sorry. You onlybassume those opposed to loosing a light slot are slayer logis because? If you take a light slot logi units loose there ability for supporting fire, they loose their ability to participate in battle all together. CCP have already got a fix for 1.8, Logistics units are gonna recieve PG/CPU akin to Assaults and bonuses to equipment. Logistics won't be capable of brick tanking full prot, meanwhile Assault classes get a reduction to weapons so they can fully outfit in proto. Logistics should still fight and still kill regularl, they just shouldn't be the best for the Job.
As I mentioned earlier they would have a sidearm , grenades, and even explosives if u still felt underpowered. Has noone ever used an ammar logi with swarms.? Same deal.
But I'm about ready to let this idea die, not much usefull input and seems to be angering my logi brethren. I woulda played it like a troll thread if I knew u guys were gunna get so worked up :-)
Less QQ more PewPew
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